Each creature in that line must make a DC 27 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.īlue Dragon Head: Lightning Breath (Costs 2 Actions). Tiamat exhales acid in a 120-foot line that is 10 feet wide. Hit: 32 (4d10 + 10) slashing damage plus 14 (4d6) acid damage (black dragon head), lightning damage (blue dragon head), poison damage (green dragon head), fire damage (red dragon head), or cold damage (white dragon head).īlack Dragon Head: Acid Breath (Costs 2 Actions). Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Once Tiamat chooses a legendary action option for one of her heads, she can't choose another one associated with that head until the start of her next turn.īite. Tiamat's legendary action options are associated with her five dragon heads (a bite and a breath weapon for each). Tiamat regains spent legendary actions at the start of her turn. Only one legendary action option can be used at a time and only at the end of another creature's turn. Tiamat can take 5 legendary actions, choosing from the options below. Tiamat regains 30 hit points at the start of her turn. ![]() If she fails a saving throw against an effect that would stun a creature, one of her unspent legendary actions is spent. She also has advantage on saving throws against being knocked unconscious. Tiamat can take one reaction per turn, rather than only one per round. She has advantage on saving throws against all other spells and magical effects. Unless she wishes to be affected, Tiamat is immune to spells of 6th level or lower. If Tiamat fails a saving throw, she can choose to succeed instead. Tiamat can innately cast divine word (spell save DC 26). When Tiamat drops to 0 hit points or dies, her body is destroyed but her essence travels back to her domain in the Nine Hells, and she is unable to take physical form for a time. A beholder, from time to time referred to as a sphere of many eyes or an eye tyrant, was once a massive aberration typically determined in the Underdark.Discorporation. The disdain a beholder has for different creatures extends to different beholders. Beholders usually suspect others of plotting in opposition to them, even when no different creatures are around.Īt the beginning of every one of its turns, the beholder decides which way the cone faces and whether or not the cone is active.
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